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Age of wonders planetfall heal unit
Age of wonders planetfall heal unit












Slap arc static buildup module, arc impact module and stun module and you are just trashing everything since the stun chance is really high. Thats a one-time ranged AoE attack that deals arc damage and has a range of 7 tiles. But remember you can (and ABSOLUTLEY should) grab the marquis hero vehicle as your commander bonus. The tactic you mentioned (wardens banner with infict stun) is quite good, ngl. Look at it this way: The aspirant is much cheaper, has almost the same HP and armor, is a regular sized unit, his ranged attack deals a base of 1x15 arc damage compared to the Wardens 1x20 arc damage (which is a pathetic increase considering all the negatives I listed till now) and the aspirant also has an insanely powerful melee attack for a tier 1 unit - they can trash tier3s with inflict stun, first strike is just amazing. To sum it up: It deals a nice chunk of damage but it´s a large target unit (cant take cover and easier to hit), has pretty bad defence stats for a large target and a really bad range of only 5 tiles - combine that with their high production cost and squishyness due to large target and it´s just not worth using them in my opinion. If you want the long version, check the section of my steam guide, find it here: Warden's Banner becomes a stun bomb from range 7, really powerful as well.

age of wonders planetfall heal unit

Aspirants, Scyers, Champions and the different seer units are what I would focus onĪre you serious about paladin warderns? Try putting Stun module and Arc Extenstion module, being able to stun 2 enemies with chance 8 while dealing 35+ damage with accuracy 95 all the time is amazing. Originally posted by ★ Spaceflash ★:also dont focus on paladin protectors and paladin wardens, both are kinda crap.














Age of wonders planetfall heal unit